#2 Ship

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2 jaren geleden werd geopend door david · 2 opmerkingen

Possible Fields:

  • Model
  • Name
  • Sprite
  • Attributes (simple map[string]interface{} works, but I'd like a cleaner structure please)
  • Outfits
  • Engines
  • Explodes (explosions and final explosions)
  • Guns & Turrets & Bays
  • Location (location of this ship, can be independent of the Profile's location)
Possible Fields: - Model - Name - Sprite - Attributes (simple map[string]interface{} works, but I'd like a cleaner structure please) - Outfits - Engines - Explodes (explosions and final explosions) - Guns & Turrets & Bays - Location (location of this ship, can be independent of the Profile's location)
David Thielemann reageerde 2 jaren geleden
Eigenaar

Ships can be updated with most of their information changed in [c19187e32a].

Ships can be updated with most of their information changed in [c19187e32a].
David Thielemann reageerde 2 jaren geleden
Eigenaar

Rework Ship.Update() to handle simply replacing engines, guns, turrets, bays. (this way we keep the original file structure/order of things)

Rework `Ship.Update()` to handle simply replacing engines, guns, turrets, bays. (this way we keep the original file structure/order of things)
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