Attributes (simple map[string]interface{} works, but I'd like a cleaner structure please)
Outfits
Engines
Explodes (explosions and final explosions)
Guns & Turrets & Bays
Location (location of this ship, can be independent of the Profile's location)
Possible Fields:
- Model
- Name
- Sprite
- Attributes (simple map[string]interface{} works, but I'd like a cleaner structure please)
- Outfits
- Engines
- Explodes (explosions and final explosions)
- Guns & Turrets & Bays
- Location (location of this ship, can be independent of the Profile's location)
Possible Fields:
Ships can be updated with most of their information changed in [
c19187e32a
].Rework
Ship.Update()
to handle simply replacing engines, guns, turrets, bays. (this way we keep the original file structure/order of things)